Proteus: Spatiotemporal Manipulations

by David Hunter
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Our experience of time in our everyday lives and media tends to be uniform: time is constant wherever we look, and when we rewind or fast-forward a movie, we change the whole image, not just a region. However time can be manipulated like any medium. Our Proteus system enables users to explore the space and time in video as a fine-grained and manipulable medium, capable of revealing spatiotemporal patterns, juxtapositions, and narrative in moving image.
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We are researching what are the use-cases and experiences of users when time becomes manipulable in this way. Our existing Proteus project is designed for a tabletop scenario but we would like to build on this and deliver a room-scale experience for multiple users.
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Influenced by seminal works like Koyaanisqatsi, Samsara, Muybridge, and Hockney, we envision a media piece in three chapters: Wilderness & Nature, People & Cities, The Sky and Beyond. We will use time-lapse video, including 360 video or triptychs, to fill the projection space of B2. We will create tangible objects using B2 motion tracking to enable room-scale interactions with the video content.
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We would use the majority of the residency to develop and experiment with room-scale projection and interaction, which we have detailed in our application media of sketches and compositions. We will document our findings, with a whole day dedicated to public testing. We would take this opportunity to gather feedback from visitors to improve the system and report on their experiences.
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The work of the residency will then be written as an academic paper for an arts and design track conference, with the hope to bring the experience to other interested venues.
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About David Hunter
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Multidisciplinary designer, coder, educator, and PhD student at ATLAS, Ãå±±½ûµØ. My research interest lies in creating tools and experiences to empower people to discover data through recording their own data, exploring existing data sets with tangible interfaces.
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Previously I have been a commissioned artist creating interactive and sculptural art for Barbican Centre, Gallery 39, and Ìýartistic installations for events at Tate Modern London, and Lovebox and Citadel Music Festivals. I have 15 years professional experience as a designer and educator. I was previously Course Leader of UX/UI Design undergraduate and a Senior Lecturer on the Graphic Design undergraduate programme at Ravensbourne University London. I worked for six years as a freelance digital designer and developer at a variety of agencies across London, creating interactive experiences for screens and spaces. ÌýI studied Graphic Art & Design at Leeds Metropolitan University, gaining my Masters there in 2006. My work traversed investigating non-linear interactive storytelling and video, application development, and print outcomes experimenting with format and organization.
Event Info
Friday, September 5
Time: 7:00 PM MT
Location: